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terça-feira, 9 de abril de 2013

GamesIndies #10/04/2012

 

nyal-l
http://newsmugen.blogspot.com.br/2010/11/nyal-l-h-updated-by-nyal41.html
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nero DMC 4
http://newsmugen.blogspot.com.br/
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Bartman updated!
Ai and some specials improved.
link: http://warner12.webs.com/
http://www.infinitymugenteam.com/Uploads/WARNER/Bartman.rar
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Bender
http://www.infinitymugenteam.com/Uploads/WARNER/Bender.rar
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Leela
http://www.infinitymugenteam.com/Uploads/WARNER/leela.rar
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Hugo Simpson
http://www.infinitymugenteam.com/Uploads/WARNER/hugo_simpson.rar
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e mais
http://www.infinitymugenteam.com/FrameCharacters_Cartoons.htm
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SEIYA DE PEGASO V1
http://www.4shared.com/file/NalkWOKb/Seiya_de_Pegaso_Japones.html
http://saintseiyaforos.net/index.php?/topic/59129-nuevo-seiya-de-pagaso-v1-y-v3/
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SEIYA DE PEGASO V3
http://www.4shared.com/file/TVD5pFqP/Seiya_de_Pegaso_v3_Japones.html
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Glabber the Baki mugen chars
http://mugenfreeforall.com/index.php?/topic/3313-baki-the-grappler/
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Light Destiny

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Light Destiny is a cool, older doujin fighter with nice character animations and cool special moves. One thing that's different about Light Destiny from other doujin FM2nd games is that besides characters having their standard array of moves, attacks change as your special gauge increases in levels (both a good and bad thing). Generally, attacks start off weak but fast and get slower but more powerful, so a bit of strategy is involved. For example, Gia (the "main" character) is balanced with a few almighty special attacks, but Fatty (LOL) specializes in distance and proximity attacks; her fireball grows in power faster than Gia's fireball and at level 2, her fireball's power matches Gia's third level fireball and overpowers his level two fireball. Knowing how your characters will be affected as they increase and decrease in special power is essential to get the most out of them.
You can get this game at:
http://karasu.web.infoseek.co.jp/game01-2.htm
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Pocket-System

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Pocket-System is a doujin game that was made a couple years ago with the FM95 engine, and is more ambitious than their previous "Azukaku" game. It features original characters as well as a number of characters crossing over into the game, such as characters from "Breakers Special", "Axel City", "Mai" and more (there are also current sprites on the creator's website of more Axel City characters as well as one or two from Akatsuki Blitzkampf). It's done in a neat, decidely retrograde fashion similar to games like Takase's "Dot Fighters", but with more room for combos and the like (can be seen as a good or bad thing). It has nearly twenty characters and the characters have a decent variety of moves and specials with three primary attack buttons (light, medium, and fierce). It only has a few stages however. You can get this game, as well as the others (Pocket-Azukaku and PS2nd, though PS2nd isn't near completion) at:
http://web1.nazca.co.jp/hp/ppp/index2.html
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Second Cross

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What can be said about Second Cross? It's an old commercial doujin fighting game made with the FM95 engine back in 2000/2001, retailed for about 3000 yen, had practically no information or hype when it launched, was barely finished (as there are many manual errors, unlisted moves, and missing character bios), and is one of the rarest doujin I own (it's not even listed on Kakuge or Arunau), perhaps besides my Magical Zone and TokiMemo doujins, probably having copies in the hundred figures. It's also one of the most tragically forgotten games made with the FM95 engine and one of the most ambitious doujin out there, especially for its time of release.
While there's a lot of technical things that can be said about the game, it would take too much room to explain it here. All I can say is that the developer no longer makes games (is a prolific hentai artist and does a lot of quality NSFW 18+ content these days as well as Touhou works), a "First Cross" might have existed but his websites don't allude to it AT ALL (not even in the earliest Wayback Machine entries) so I almost want to think that it doesn't even exist, finding screenshots for the game prior to this video was like finding hay in a needlestack (as aside from maybe two in the greatest depths of the devs site, they didn't exist), and that I bought it more for what I didn't know about it than what I did know. Let's talk about this "phantom" game a little.
Second Cross is a "Crossover" fighting game based on characters pooled together by different members of Team Daneko. Featuring almost 30 characters (28, which was basically unheard of for a doujin back then and even now it's practically unheard of), the game is comprised of mostly original characters, mostly original (from what I can discern) music and voice-overs, mostly original fighting styles, and the game features a variety of gameplay mechanics which make for a surprisingly deep fighter. None of the characters feel lazy or rushed, and all of them have many special attacks. Characters' abilities come in five main categories: E/Easy, P/Power, S/Standard, T/Technical, and G/Guest. Easy have two attack buttons and gain two special stock. Power (who are more the standard as there are more of them than anyone else) have three attack buttons and three special stock. Standard have four attack buttons and five special stock. Technical are for pros and have access to all six attack buttons and gain nine special stock (but it fills slower). Guest characters along with a few others have exceptional traits.
The graphics are great for a FM95 game back in early 2000s, and even has its own makeshift anime intro with singing. Even games like Vanguard Princess don't have one... the song is "Chain" sang by "REM"... it says coming soon in the intro... you can tell this game was barely finished. The music is high quality and the game is more or less fully voiced. I could continue talking about this game, but you probably just want a download link right? Well, I did compress this one and it sold out eons ago, so I have no qualms distributing it. You can get it at:
It's a little over 100MB compressed, about 450MB uncompressed (HUGE for a FM95 game btw). Enjoy.
http://www.mediafire.com/?9ah4sh25c17et1f
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Mikuman X

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Mikuman X (known as Mickman X, but due to the original spelling of her name and Mick capable of being pronounced as Miku in Japan, it's a bit of a language joke of sorts) is a short and action-packed game made with the "Game Maker" program and stars Hatsune Miku, the very popular vocaloid. It's noted for its high difficulty level.
In this game, Miku can shoot basic projectiles like Mega Man (she can't charge her shots, but jumping and shooting oddly acts like a charged shot without the charge) and swing a leek like Zero's sword. She is granted very slight invincibility from most attacks with most of her attacks. The reason is because even slight errors can result in a most punishing defeat. Her job is to start outside of an enemy fortress and work her way into the boss' chamber to fight Mega Man 2's "Air Man".
In this video, I beat what I assume to be the whole game in a single life, though there is an option I can't select even though I have a save file, which bugs me a lot. If someone knows what's up with that (and if it's a level), they can fill me in and I can beat it if it's a stage. As-is, I just get booted back to the title screen after beating Air Man.
Weird thing about this video; I recorded it at 60FPS and all seemed good, so I played the game from beginning to end, but Camtasia oddly converted the video to 30FPS afterwards and added some jitters to the framerate, so I apologize about that. I was too lazy to find the cause and do the vid over, but I've recorded games with much higher system requirements at 60FPS. Oh, and the game slows down every time I strike an enemy, so the game gets really slow when I rush through a lot of enemies. I dunno if that's a Vista issue or something, but it threw off my responses a few times. Watching a few other videos, it seems natural.
People love Hatsune Miku. Anyway, enjoy.
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Site for Mikuman:
http://mickmanx.blog71.fc2.com/
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Hatsune Miku PC Game Free download

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http://thepiratebay.org/torrent/6008070/Project_DIVA_PC_1.0.4.2_ENG
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